Post by Tarra on Feb 5, 2012 21:58:37 GMT -5
Name: Yaa'kov
Age: 34 turns (born July, Turn 1223)
Gender: Male
Sexuality: Heterosexual
Rank: Mercenary brownrider; tithes to Igen Weyr
Location:
South Run Weyr
Appearance:
Yaa'kov catches the eye with his general form and heft. Standing at a good 6'1", his sturdy frame stands tribute to the demands of his profession; an impression left deeper by the calm assuredness with which he carries himself. Unlike most of his easier-going peers, Yaa'kov carries no paunch despite his age. He is of medium build and muscular as would be expected of most dragonriders, but his body is not heavily muscled as some men are. It tends instead toward the sinewy and lanky, with a tanned skin tone from his harsh, active lifestyle. Mild brown eyes, shrouded by strong dark brows and messy short-cropped dark brown hair, go some way toward belying the fearless personalty that lurks behind them. The alert, however, might note the cool awareness that glints within them, watchful and cool. And even if his obvious physicality were not enough to warn most of his livelihood, thin gray scars mark the relatively dark skin of his arms, legs and torso. A series of diagonal lines also mar the left side of his neck - momento to the time he was ambushed by a wild wher while bivouacked in the open.
Remuth's rider is, unsurprisingly, a simple dresser as well. Hunter green and brown are Yaa'kov's usual colors of choice, as tunics and simple leggings are his usual gab for their convenience and functionality. He does have a partiality for other dark or mellow colors though - especially wine red or creamy umber, which are his favorites for the few special events he attends. Interestingly he also has a keen knack for picking up trinkets that might add vibrancy to his sparse outfits - whether it be a button here, a brooch there, or just a patterned patch sewn onto a bare spot. Somehow he makes the colors work, though his use of such aesthetics tends to be subtle and small. He isn't the fashionable sort after all, and doesn't care to be known for it.
Weapons-wise, Yaa'kov is a master of the saber and the quarterstaff, and an expert with long knives like most 'Rider; but these are weapons he uses only on foot. On dragonback he uses projectiles with practised precision - throwing spears for larger targets and javelins for smaller ones. As his main aim in throwing things from Remuth's back is to disable more than kill outright, these are made largely of wood (with metal tips) to render them lighter for easy carrying. He's also relatively proficient with bows and throwing knives, but does not consider these to be his core competencies in terms of weaponry.
Personality:
Yaa'kov is coolly assertive - it is the key defining point of his character, and one that makes him particularly suited for the rigours of his discipline (or for managing the young and fractious, though he doesn't really care much for it). Little if anything fazes him and his demeanour in any situation is, as far as anyone knows, unshakable. Those who panic die early, in his view, and he certainly isn't going to be one of them. Nigh unmoved by and apparently emotionless to any crisis or disaster save the most desperate, he adds a pall of calm to whatever he does and tends to exert a steadying effect on those around him as well. If there is something to be done, let it get done and be done with it: such is his usual take on the needs and exigencies of existence. And he will not balk at being your man for the task either, no matter how dirty or low it is. Stopping short of plain cruelty or outright malice of course - that he will not abide as far as he can afford to.
Perhaps unfortunately for him, Yaa'kov also tends to come across as being as stern and forbidding as his countenance suggests. But strict he is without doubt: a habit developed from turns of discipline and practice in the methodologies of survival and battle. He especially despises cowardice and frivolousness, traits he considers to be stupidity in face of the harsh view he takes of the world. And leaders, as far as he is concerned, are only worth following so long as they can assure their competency. Yaa'kov only takes orders to a certain point otherwise; and if he thinks Remuth and he are being used as fodder or just being plain sent into a suicide mission, he is pretty willing and able to take things into his own hands (orders be damned).
Unsurprisingly, Yaa'kov also respects strength and courage in all its forms. He is ever for the underdog, the one who though lacking in means is nonetheless determined to survive and do well. He does, however, also carry an unusual regard for the role and purpose of traditional methods, the tried and tested ways; taking quite strongly the view that "if it isn't broke, it doesn't need fixing". That's not to say he doesn't adapt readily enough to new situations, but if he doesn't see the rationale behind a new custom or method he wouldn't be too happy about it either. This has led to some interesting relations with others, not least of all his interactions with fellow Igenite and mercenary, Re'luar of blue Jaqcliyonth. Having spent weyrlinghood with them, Yaa'kov respects the pair greatly for their capabilities and the trials they have fought their way through to survive; but he also feels strongly enough against Jaqcliyonth's break with custom by killing his siblings and another brownriding mercenary that Remuth and he tend to give them a wide berth. Unless they happen to be working together, of course.
Having lived as long as he has in a largely hostile world, Yaa'kov is also relatively streetsmart and quite perceptive in dealing with others. In spite of this (or maybe because of it) he prefers to stay out of any politics at large, leaving them to his more shrewd or ambitious companions. Politicking can kill, it's a known fact; and if he uses pulls strings at all in this regard it is usually to keep himself or his companions alive. Relationships, for Yaa'kov, are there to be used and are maintained accordingly. He is an excellent comrade-in-arms and a diligent, trustworthy companion; but he maintains only working relations with most of the people in his life, the exception being the odd woman who has found her way into his bed. And, of course, his daughter in Igen Weyr who he loves deeply. He is genuinely loyal to those who do manage to gain his trust; however at the moment the only other person who has that is his deceased mother, whose grave he visits every turn. In all other relationships, it is respect that guides his behaviours rather than love, trust or loyalty.
Family:
Yarrow, daughter, 22 turns younger, Weyrbrat at Igen
Background:
Turn 1223 - Born as Yaarikov to a normadic band in the Igen area. He never knew his father however as his mother had conceived out of wedlock.
Turns 1223 to 1236 - Grows up with the band on their journeys across the desert. It is a tough, rugged life - doubly so for the stigma that clings to him as a bastard child.
Turn 1236 - Yaarikov's mother dies when he is 13 turns old. Grieved by her death, he vows to return to her grave every year on the first day of July to mark the anniversary.
Turn 1237 - Yaarikov is Searched by an Igen rider and goes willingly enough to the Weyr where he meets a whole new sort of discrimination - for the color of his skin this time, and his nomadic origins. But he perseveres in spite of it.
Turn 1239 - (June) Yaarikov Impresses brown Remuth, from the clutch of gold Heyrepath and bronze Dezperenth, and begins weyrlinghood on a near-equal footing with his peers. It is the same hatching in which Re'laur Impresses blue Jaqcliyonth, and the two grow up as weyrlings together.
Turn 1240 - Upon graduation, Yaa'kov becomes involved in the policing aspect of the Weyr: a natural course given his background.
Turn 1243 - Yaa'kov and Remuth run their first mercenary job guarding a caravan - there is no turning back after earning their first marks on the job.
Turns 1244-1254 - Yaa'kov's turns as a mercenary see him running every sort of job from guarding minor Holds to escorting ships at sea. But he always returns to a certain hill in Igen on the first day of July in honour of his mother; and takes care to maintain his ties to Yarrow in the process.
Turn 1245 - Remuth wins a greenflight in Igen Weyr: that of Kerowa and Rindith. Kerowa gives birth to Yaa'kov's daughter, Yarrow, later that turn and leaves the child in the Creche. But Yaa'kov visits the girl with gifts whenever he returns to the Weyr.
Turn 1254 -1255 - Yaa'kov is first approached by a coalition greenrider. He initially joins them out of curiosity (and the good pay); but is eventually convinced by their arguments that Thread is returning and stays on as he wants to learn more about firestone and Threadfighting. He also meets T'ern of green Deomath and renews acquaintance with Re'laur during this time, and is briefly involved in their fight to clear the Archipelago of its pirates.
Turn 1256 - Yaa'kov and Remuth start joining the coalition on the Archipelago, though unlike Re'luar their duties consist mostly of flying patrols. He is heavily involved in the fighting when the North attacks later that turn, saving no few lives though both rider and dragon gain a few scars in the process.
Turn 1257 - Yaa'kov moves with the coalition to South Run Weyr, continuing to serve as a mercenary rider and running frequent patrols over the Archipelago. He is often in the company of younger riders as he makes a good role model in pugilistic matters. With the latest egg theft from High Reaches however, he is beginning to consider his options should the coalition's headquarters be discovered by the North yet again...
Name: Remuth
Age: 18 turns (hatched June, Turn 1239)
Color: Brown (#321414)
Lineage: Out of gold Heyrepath, by bronze Dezperenth
Appearance:
Remuth is, on first appearances, rather intimidating. The effect is largely generated by the shallow though widespread scarring that marks his neck, shoulders, hindquarters and the arch of the left wing. It is little helped however by the heft of his build, a good 20 feet in length with a handsome square jaw, proportionately large wings and muscular frame developed from turns of combat and patrolling. Like most browns Remuth is a relative powerhouse, muscular and strong; like his rider however, he tends toward lankiness rather than sheer bulk, with a snapping tail to match the lank of his limbs and the deadly curves of his talons.
Build aside, Remuth's coloring is relatively distinctive as well. The dark brown base of his hide darkens further into a seal-brown blaze on his forehead - this streaks up his head, down his nape and over the length of his spine and tail to end in a dark tip at its end. Seal brown stockings mark each foot as well, extending up to the elbows and shins. The rest of his body looks unremarkably solid - however in strong or direct sunlight it becomes obvious that he is fair completely covered in faint brindle markings, each line just a flicker lighter than his base hue.
Wherever possible Remuth also tries to enter aerial engagements with his specially made leathers in place. These comprise a padded leather armour that goes over the chest, across the underbelly and curve up again to cover his flanks and the lower half of his back. Straps over the back and attached to the riding harness hold these in place without interference to his wing motion. Unlike some however, Remuth carries no tail spikes as Yaa'kov believes these would affect his limberness in the air by weighing down his tail balance.
Personality:
A predator, a hunter, a fighter: such are the terms often used to describe Remuth, and they are apt indeed. All dragons are hunters, but this brown takes that primal predatory instinct to another level altogether. Anything and everything is regarded with cold, clinical precision; every situation is defined as a predator and prey scenario, measured unerringly based on how it might work to his advantage in securing what he has homed in on for that particular context or situation. On the field he is known for having a sharp eye for detail and an intuitive sense of what is needed for each moment. Couple these with his split-second response capacity, and it becomes clear why most dragons would rather clear off when faced with this snarling brown coming at them.
Even in normal conversations with other dragons or humans, Remuth knows what target he has set his sights on in entering the conversation in the first place. And if he doesn't, well, he finds one to take aim for. It hardly helps that he tends to be rather gruff and blunt when addressing others, not to mention a little curt at times as well. Only with his rider is he completely relaxed, entirely open and without purpose; everyone else is, as far as he is concerned, just another element of a great hunt to which there is neither end nor completion.
Yet Remuth has his softer side too, a side-effect of his training, travel and the many turns of life he has seen. He is by and large a fair creature, just and loyal to those who have won his respect; and kind enough to younglings and fellow companions (or those who would remain around him for any length of time, at any rate). He isn't the most conversant of dragons, but neither is he cruel by nature, unless cruelty is required in order to be merciful. Like his rider he despises wastage and cowardice; and as for orders from superiors, well, he obeys fully only when he respects them enough to do so. For all other instances he merely tolerates them till the moment he can be released from having to follow instructions. No extra effort required beyond the most perfunctory, in such cases.
Age: 34 turns (born July, Turn 1223)
Gender: Male
Sexuality: Heterosexual
Rank: Mercenary brownrider; tithes to Igen Weyr
Location:
South Run Weyr
Appearance:
Yaa'kov catches the eye with his general form and heft. Standing at a good 6'1", his sturdy frame stands tribute to the demands of his profession; an impression left deeper by the calm assuredness with which he carries himself. Unlike most of his easier-going peers, Yaa'kov carries no paunch despite his age. He is of medium build and muscular as would be expected of most dragonriders, but his body is not heavily muscled as some men are. It tends instead toward the sinewy and lanky, with a tanned skin tone from his harsh, active lifestyle. Mild brown eyes, shrouded by strong dark brows and messy short-cropped dark brown hair, go some way toward belying the fearless personalty that lurks behind them. The alert, however, might note the cool awareness that glints within them, watchful and cool. And even if his obvious physicality were not enough to warn most of his livelihood, thin gray scars mark the relatively dark skin of his arms, legs and torso. A series of diagonal lines also mar the left side of his neck - momento to the time he was ambushed by a wild wher while bivouacked in the open.
Remuth's rider is, unsurprisingly, a simple dresser as well. Hunter green and brown are Yaa'kov's usual colors of choice, as tunics and simple leggings are his usual gab for their convenience and functionality. He does have a partiality for other dark or mellow colors though - especially wine red or creamy umber, which are his favorites for the few special events he attends. Interestingly he also has a keen knack for picking up trinkets that might add vibrancy to his sparse outfits - whether it be a button here, a brooch there, or just a patterned patch sewn onto a bare spot. Somehow he makes the colors work, though his use of such aesthetics tends to be subtle and small. He isn't the fashionable sort after all, and doesn't care to be known for it.
Weapons-wise, Yaa'kov is a master of the saber and the quarterstaff, and an expert with long knives like most 'Rider; but these are weapons he uses only on foot. On dragonback he uses projectiles with practised precision - throwing spears for larger targets and javelins for smaller ones. As his main aim in throwing things from Remuth's back is to disable more than kill outright, these are made largely of wood (with metal tips) to render them lighter for easy carrying. He's also relatively proficient with bows and throwing knives, but does not consider these to be his core competencies in terms of weaponry.
Personality:
Yaa'kov is coolly assertive - it is the key defining point of his character, and one that makes him particularly suited for the rigours of his discipline (or for managing the young and fractious, though he doesn't really care much for it). Little if anything fazes him and his demeanour in any situation is, as far as anyone knows, unshakable. Those who panic die early, in his view, and he certainly isn't going to be one of them. Nigh unmoved by and apparently emotionless to any crisis or disaster save the most desperate, he adds a pall of calm to whatever he does and tends to exert a steadying effect on those around him as well. If there is something to be done, let it get done and be done with it: such is his usual take on the needs and exigencies of existence. And he will not balk at being your man for the task either, no matter how dirty or low it is. Stopping short of plain cruelty or outright malice of course - that he will not abide as far as he can afford to.
Perhaps unfortunately for him, Yaa'kov also tends to come across as being as stern and forbidding as his countenance suggests. But strict he is without doubt: a habit developed from turns of discipline and practice in the methodologies of survival and battle. He especially despises cowardice and frivolousness, traits he considers to be stupidity in face of the harsh view he takes of the world. And leaders, as far as he is concerned, are only worth following so long as they can assure their competency. Yaa'kov only takes orders to a certain point otherwise; and if he thinks Remuth and he are being used as fodder or just being plain sent into a suicide mission, he is pretty willing and able to take things into his own hands (orders be damned).
Unsurprisingly, Yaa'kov also respects strength and courage in all its forms. He is ever for the underdog, the one who though lacking in means is nonetheless determined to survive and do well. He does, however, also carry an unusual regard for the role and purpose of traditional methods, the tried and tested ways; taking quite strongly the view that "if it isn't broke, it doesn't need fixing". That's not to say he doesn't adapt readily enough to new situations, but if he doesn't see the rationale behind a new custom or method he wouldn't be too happy about it either. This has led to some interesting relations with others, not least of all his interactions with fellow Igenite and mercenary, Re'luar of blue Jaqcliyonth. Having spent weyrlinghood with them, Yaa'kov respects the pair greatly for their capabilities and the trials they have fought their way through to survive; but he also feels strongly enough against Jaqcliyonth's break with custom by killing his siblings and another brownriding mercenary that Remuth and he tend to give them a wide berth. Unless they happen to be working together, of course.
Having lived as long as he has in a largely hostile world, Yaa'kov is also relatively streetsmart and quite perceptive in dealing with others. In spite of this (or maybe because of it) he prefers to stay out of any politics at large, leaving them to his more shrewd or ambitious companions. Politicking can kill, it's a known fact; and if he uses pulls strings at all in this regard it is usually to keep himself or his companions alive. Relationships, for Yaa'kov, are there to be used and are maintained accordingly. He is an excellent comrade-in-arms and a diligent, trustworthy companion; but he maintains only working relations with most of the people in his life, the exception being the odd woman who has found her way into his bed. And, of course, his daughter in Igen Weyr who he loves deeply. He is genuinely loyal to those who do manage to gain his trust; however at the moment the only other person who has that is his deceased mother, whose grave he visits every turn. In all other relationships, it is respect that guides his behaviours rather than love, trust or loyalty.
Family:
Yarrow, daughter, 22 turns younger, Weyrbrat at Igen
Background:
Turn 1223 - Born as Yaarikov to a normadic band in the Igen area. He never knew his father however as his mother had conceived out of wedlock.
Turns 1223 to 1236 - Grows up with the band on their journeys across the desert. It is a tough, rugged life - doubly so for the stigma that clings to him as a bastard child.
Turn 1236 - Yaarikov's mother dies when he is 13 turns old. Grieved by her death, he vows to return to her grave every year on the first day of July to mark the anniversary.
Turn 1237 - Yaarikov is Searched by an Igen rider and goes willingly enough to the Weyr where he meets a whole new sort of discrimination - for the color of his skin this time, and his nomadic origins. But he perseveres in spite of it.
Turn 1239 - (June) Yaarikov Impresses brown Remuth, from the clutch of gold Heyrepath and bronze Dezperenth, and begins weyrlinghood on a near-equal footing with his peers. It is the same hatching in which Re'laur Impresses blue Jaqcliyonth, and the two grow up as weyrlings together.
Turn 1240 - Upon graduation, Yaa'kov becomes involved in the policing aspect of the Weyr: a natural course given his background.
Turn 1243 - Yaa'kov and Remuth run their first mercenary job guarding a caravan - there is no turning back after earning their first marks on the job.
Turns 1244-1254 - Yaa'kov's turns as a mercenary see him running every sort of job from guarding minor Holds to escorting ships at sea. But he always returns to a certain hill in Igen on the first day of July in honour of his mother; and takes care to maintain his ties to Yarrow in the process.
Turn 1245 - Remuth wins a greenflight in Igen Weyr: that of Kerowa and Rindith. Kerowa gives birth to Yaa'kov's daughter, Yarrow, later that turn and leaves the child in the Creche. But Yaa'kov visits the girl with gifts whenever he returns to the Weyr.
Turn 1254 -1255 - Yaa'kov is first approached by a coalition greenrider. He initially joins them out of curiosity (and the good pay); but is eventually convinced by their arguments that Thread is returning and stays on as he wants to learn more about firestone and Threadfighting. He also meets T'ern of green Deomath and renews acquaintance with Re'laur during this time, and is briefly involved in their fight to clear the Archipelago of its pirates.
Turn 1256 - Yaa'kov and Remuth start joining the coalition on the Archipelago, though unlike Re'luar their duties consist mostly of flying patrols. He is heavily involved in the fighting when the North attacks later that turn, saving no few lives though both rider and dragon gain a few scars in the process.
Turn 1257 - Yaa'kov moves with the coalition to South Run Weyr, continuing to serve as a mercenary rider and running frequent patrols over the Archipelago. He is often in the company of younger riders as he makes a good role model in pugilistic matters. With the latest egg theft from High Reaches however, he is beginning to consider his options should the coalition's headquarters be discovered by the North yet again...
Dragon
Name: Remuth
Age: 18 turns (hatched June, Turn 1239)
Color: Brown (#321414)
Lineage: Out of gold Heyrepath, by bronze Dezperenth
Appearance:
Remuth is, on first appearances, rather intimidating. The effect is largely generated by the shallow though widespread scarring that marks his neck, shoulders, hindquarters and the arch of the left wing. It is little helped however by the heft of his build, a good 20 feet in length with a handsome square jaw, proportionately large wings and muscular frame developed from turns of combat and patrolling. Like most browns Remuth is a relative powerhouse, muscular and strong; like his rider however, he tends toward lankiness rather than sheer bulk, with a snapping tail to match the lank of his limbs and the deadly curves of his talons.
Build aside, Remuth's coloring is relatively distinctive as well. The dark brown base of his hide darkens further into a seal-brown blaze on his forehead - this streaks up his head, down his nape and over the length of his spine and tail to end in a dark tip at its end. Seal brown stockings mark each foot as well, extending up to the elbows and shins. The rest of his body looks unremarkably solid - however in strong or direct sunlight it becomes obvious that he is fair completely covered in faint brindle markings, each line just a flicker lighter than his base hue.
Wherever possible Remuth also tries to enter aerial engagements with his specially made leathers in place. These comprise a padded leather armour that goes over the chest, across the underbelly and curve up again to cover his flanks and the lower half of his back. Straps over the back and attached to the riding harness hold these in place without interference to his wing motion. Unlike some however, Remuth carries no tail spikes as Yaa'kov believes these would affect his limberness in the air by weighing down his tail balance.
Personality:
A predator, a hunter, a fighter: such are the terms often used to describe Remuth, and they are apt indeed. All dragons are hunters, but this brown takes that primal predatory instinct to another level altogether. Anything and everything is regarded with cold, clinical precision; every situation is defined as a predator and prey scenario, measured unerringly based on how it might work to his advantage in securing what he has homed in on for that particular context or situation. On the field he is known for having a sharp eye for detail and an intuitive sense of what is needed for each moment. Couple these with his split-second response capacity, and it becomes clear why most dragons would rather clear off when faced with this snarling brown coming at them.
Even in normal conversations with other dragons or humans, Remuth knows what target he has set his sights on in entering the conversation in the first place. And if he doesn't, well, he finds one to take aim for. It hardly helps that he tends to be rather gruff and blunt when addressing others, not to mention a little curt at times as well. Only with his rider is he completely relaxed, entirely open and without purpose; everyone else is, as far as he is concerned, just another element of a great hunt to which there is neither end nor completion.
Yet Remuth has his softer side too, a side-effect of his training, travel and the many turns of life he has seen. He is by and large a fair creature, just and loyal to those who have won his respect; and kind enough to younglings and fellow companions (or those who would remain around him for any length of time, at any rate). He isn't the most conversant of dragons, but neither is he cruel by nature, unless cruelty is required in order to be merciful. Like his rider he despises wastage and cowardice; and as for orders from superiors, well, he obeys fully only when he respects them enough to do so. For all other instances he merely tolerates them till the moment he can be released from having to follow instructions. No extra effort required beyond the most perfunctory, in such cases.