Post by Zen on Dec 2, 2011 0:51:28 GMT -5
JENERYN the manipulative
Name: Jeneryn
Nickname: Jeni
Age: 23 Turns
Gender: Female
Sexuality: Heterosexual
Rank: Candidate
Location: South Run Weyr
Appearance:
Jeneryn is a strange woman by anyone's standards, being both tall and inherently hollow-looking. She stands at 5'10", tall for a woman of Pernese descent, and she looks as if she were built like a bird. Lean and willowy, her limbs are long and slender, her bones seem to be dainty, and her form holds few places for muscles to hide, let alone fat. Her hips allow for a vaguely hourglass shape, but small breasts and a small butt do her no justice. Jeneryn is flexible, yes, and deceptively strong—at least as strong enough to handle juvenile whers—but she looks hollow, as if she should have filled out but didn't. Food intake isn't a problem, as she eats like a wher; indeed, her high metabolism allows her body to stay skinny and rather haunted-looking.
If her skinny body is overlooked, her pale skin is certainly catching. Pale to the point of looking like she’s never seen the sun, she'll burn if she's out in the sun without cover even if she's only been out for a candlemark. Her face more often or not is bathed in red because of some sort of sunburn. Because of her light skin, her scars she up much more than if she'd let her skin tan; they stand out as a light pink color on her nearly white skin. Her hands and lower arms are covered with various little cuts and scratches. The most common area to find these scratches is on the underside of her forearm where countless mistakes using the various parts of ships have scratched the skin raw, healed, and scratched it raw again. The cuts on her fingers are from bites, cuts, and just forgetfulness on her part. She has a rather large and long ago healed scar crossing from her right collarbone to below her left breast, an ugly thing that healed quite jaggedly. Luckily, however, the pink of the scar is so light that it tends to blend into the color of her skin in the dark.
Her face is like a doll's face, similarly babyishly cute and devilishly haunted-looking. She looks as if she were made of porcelain. Large lips are hardly the focal point of her face, but they're delicate and add to her facial innocence. It's her eyes. Her eyes seem to be two sizes too large for her face. Bright, unwavering blue, they are framed by long, dark lashes that don't seem normal. Oftentimes they harden to give someone a stony glare, and then they look icy as they smolder, but for the main portion of the time, her eyes exude an air of innocence and feigned dolled ways. Despite their pretty looks, though, they give her more grief than they’re worth; in harsh sunlight, her eyes stream with tears, and she’s found that tinted glasses help prevent this problem. Her nose is petite, her cheek bones almost nonexistent. In fact, her face is the least hollow part of her body, looking fully filled. Her eyebrows are a tad darker than her hair color, which is generally a shade of pale brown. Jeni’s hair is a bright, almost bleached, blond coloring. It is rather long, too, falling to below her shoulder blades in waves. There are a few highlights in her hair, but they are few and far between; more often the highlights are golden strands of hair that are lighter in color than her normal hair color.
Personality:
Steady. Conniving. Deceiver. Haggler. Player. Mysterious.
On top everything, one might overlook this woman for her innocent appearance. Jeneryn uses her innocent appearance to often find her way through cracks in the facades of those she meets. She aims to keep her innocence, often acting shy and reluctant in the face of those who she meets. But, in reality, she’s always contriving a plan to move onward and upward. She loves playing people against their weaknesses, as that often allows for her to see through their clay faces. She acts the innocent girl to a ‘T,’ oftentimes fooling others so much that she begins to fool even herself.
However, having lived for quite some time in pirate vessels, Jeneryn’s not all innocence and bubbly pies. She’s got the great ability to deceive, but she’s also got the great ability to be there whenever anyone needs her. She is a hard nut to crack history-wise; she lets her past go in little blurbs, often not even sharing the whole details of a situation with a single person but spreading it throughout. She doesn’t lie; she stretches the truth. But if one person knows one thing about her, and another knows another thing, it’s safe to say that both people know the truth about this woman. While her voice is light and airy, her speech is anything but. Filled with long words, intricate phrases, and sprinkled with definite pirate swag and even more definite cuss words, Jeneryn’s speech is something of a wonder. She can weave stories from thin air, and what’s more, those stories are readily believable.
Furthermore, to know Jeneryn is to know the haggler, the buyer of food, the one who knows how to mess with people's minds to get what she wants. It is a proven fact that she knows what she wants, always, and she certainly is not afraid to put herself forward to get it. She's good at talking people into thinking her way. She knows how to read people, how to get people to give her things less than what they're worth, how to make people buy things for more than they'd ever be sold normally. She's a hard person to haggle with and an even worse person when it comes to playing any sort of card games.
To add to her mystery, Jeneryn likes quite a few things that most people would positively balk at. She has a strange fascination with blood, called hemophilia, and while she never trained to be a Healer, she just likes staring at the oozing red substance. She’s equally fond of whers and dragons, but grew up around whers so knows how to handle them better. She loves lore of any kind, and since she was taught to read at a young age, she can often be found cooped up with a Record of some kind. She is brilliant at math, but only because she was forced to do it; if she doesn’t keep at math, she’ll forget it, so she practices often to keep her haggling skills sharp. She’s a natural at writing and storytelling, however.
Jeneryn was never placed into the position of being a leader; a naturally shy girl who was forced from a young age to be more outgoing, she is always conflicted with what to do at what certain times. While she’d much rather be alone or in the back of a group, her forced mindset tells her that she needs to be up front, viewing the people’s faces, not their backs. The face tells all the good information. She doesn’t have very many phobias, and has actually been hardened from many, many Turns of piracy. But she’s not a gung-ho, killer woman. She doesn’t shy away from broken bones or death (especially if there’s blood), but she doesn’t fight, either. She prefers to leave the fighting for those who know how to do it, and that includes vocal fighting. Haggling is quite a bit different than fighting, she says.
Despite everything, Jeneryn will always be there mentally if she’s there physically. Nights on the open seas taught her this skill; never stop looking out for the people you care about, because one wrong move can cost you the whole ship’s lives. She doesn’t obtain many friends, and lovers are even fewer and extremely farther between. Her relationships in these areas are often spotty at best. More often, she sees you as a valuable partner because she notes that she can trust you or she has a debt to pay. She does, however, like to make friends with those who sell her items she needs the most, such as regular shop owners or crafters of a certain craft. Jeni does not show her emotions easily, and instead bottles them up inside of her. She rarely shows her real face enough to let the emotions out, so they keep building until a crucial point when she suddenly explodes. The explosion could be violent, or it could be extremely heart-wrenching, but it happens.
Family:
Mother: Doubryn, holdfolk of Telgar Hold
Father: Jerentil, whermaster of Telgar Hold, Bronze wher Jerentisk
Siblings:
- Doubril, female, deceased Turn 1239
- Jeneryn, female, herself
- Jerendoubil, female, 21 Turns
- Tilyn, female, 18 Turns
- Rynjeren, male, 14 Turns
- Jerendyn, female, 12 Turns
Background:
Jerentil was born at Telgar Hold with an affinity for the whers his father, a whermaster, bred. He grew up with ungainly creatures and it was no surprise that he would soon obtain a wher of his own. Doubryn was an outrageous creature from birth, a handful for all of her close familial ties and friends. It was almost a happy day when she decided that she would try for a wher, not a dragon. She’d always liked them and because of that like, she’d skipped home and found her way to Telgar Hold.Pets:
Jerentil met Doubryn when they were wher candidates at the Hold. He bonded to his bronze at the age of fifteen, but Doubryn never bonded. However, their ties were more than wher-deep, and after many Turns of friendship, they decided to seal the deal. At this time, Jerentil was in his late twenties, Doubryn in her earlier twenties. Soon after their betrothal, she birthed a girl whom she named Doubril. Not even a Turn after that in 1234, she gave birth to another girl whose hair was fair, much different than her parent’s hair, which at first sparked Jerentil’s suspicions. Nevertheless, Jeneryn, as she was named, was loved by both parents despite the suspicious way her father often acted. As a child she thought little of it, but as she grew, Jeneryn finally asked her mother about her father. After a lengthy discussion between Jerentil and Doubryn, Jerentil finally believed that the girl was his, albeit she had obtained the very-recessive blond-haired gene from both parents.
As the eldest surviving daughter and fully functioning child, because her (only) younger brother, Rynjeren, was born blind, most of the heir-like attributes fell to her. Sadly, Jeneryn's older sister, Doubril, had had heart failure and had died at the age of four when she'd had an unexpected heart attack and had fallen off the side of a cliff in the Hold. In the beginning a rather shy child, Jerentil often had to force her to step up and take charge, even at as young an age as six Turns. These early suggestive advances toward her potential leadership opportunities also bolstered her overall confidence. When she wasn’t helping with the children or helping take care of Jerentilsk, she was actively learning the various maths and whatnots of barter. It turned out that, of all of Jerentil’s children, the one he’d chosen to become a barterer had the best potential to become one.
Unfortunately for Jerentil, Jeneryn did not stick around to help her father. After Rynjerin’s birth when Jeni was nine, her parents began to dote on their blind son, which more often than not allowed for her to be shunted to cleaning Jerentilsk and watching the children more often than not. This was slightly off-putting for the girl who had, until previously, commanded almost as much attention from her father as his wher had. While on the outside she always looked as if she were having fun with what she was doing, on the inside she certainly felt like she was sailing on chopping waters. It wasn’t the facts that her parents now doted on her brother that changed her mind; no, it was the gradual realization that she felt as if she could do more with her life than just sitting around in the Hold she was born in to take up caring for whers.
Then it hit her. Within a sevenday, she had made preparations with a travelling Trader group and in less than two sevendays, she was on the road to the sea. She’d easily lied her way into the group, declaring that she was thirteen instead of eleven, but she looked old enough to pull off the age she’d said she was. She arrived at the ocean near the southernmost tip of the northern continent near Big Island that housed Ista Weyr and Hold only a short time later. She jumped aboard a ship, paying for her passage by becoming a regular swabbie, she spent a horrible three sevendays travelling eastward toward the Archipelago. During those three sevendays, she learned more about ships and the water than she probably ever wanted to know. But it was good to learn these things, because she no longer wanted to be the wher trader her father had destined for her to be, she wanted to be useful in another way. She just hadn’t figured out what that ‘other way’ was yet.
Upon reaching the Archipelago, she spent a very confused sevenday wandering around the place before her eyes spotted the ship. It looked like a cargo ship, but it was the name that got her attention. The Threadscore had a look to it that drew her in; in the end, it was this ship that molded her into the woman she’s become. The captain, Devvinares, was a strange-looking man, especially for Jeneryn, who’d grown up near people with at least some sort of civility. Dev’s hair was always braided with dreadlocks, was wild-looking, and was generally directly opposite what Jeni had always been raised with. The first mate, a man named Fern, was as different to Dev as she was to this whole ship. She later learned that he had been a prostitute, but that didn’t detract from how she thought of him. The helmsmen, or should she say helmswoman, was a foul-tempered, silver-tongued woman named Verriane. Though Jeneryn often tried to steer clear from her, she often invariably found herself in front of her, or in some other ultimately bad position… like near her when she was into her seafaring groove.
Jeni had no idea whether she was the youngest or not, because most seafarers were wind-blistered and generally they all looked older than they really were. Perhaps that’s why she’d been accepted so easily as someone older than she was… or perhaps it was because they seriously didn’t care. She signed on for crew with the ship and was accepted without a fuss. If she’d learned anything on the previous ship about the seas, then she learned over one hundred times more on the Threadscore. The work was hard, the hours unrelenting, and the cargo often too large for a girl of her size to handle. She learned the hard way to manage the ropes, often burning her hands, adding scratches to her arms. And she gained more muscles than she would have ever gained if she'd stayed with her parents.
She also learned the hard way that the continuous glare of the sun off the water upset her eyes if she did not wear her tinted glasses. Without the glasses, her eyes would continuously stream with tears that wouldn't stop even after the glasses were put on. The Threadscore was a decent ship overall. Though harsh, the leaders often looked out for younger crewmembers in their own way and certainly didn’t take bad things with happiness. It didn’t take long for Jeni to realize that she’d been accepted onto a pirate ship, either… though it took her longer than it might have previously taken especially since she hadn’t wanted to believe the signs were true even though they were frequently presented.
The ship obtained a vanguard dragon and rider only three Turns after Jeneryn arrived. Jr’vin and his brown Xaminoth were rogue before they were hired, so even though Jeni wasn’t completely certain about becoming a pirate, she could at least see a good reason behind hiring him. Even if they weren’t pirates, Jr’vin was given a place of relative stability, though how stable a pirate ship could be was certainly always a question. Slowly, though, Jeneryn found piracy to be an agreeable job. She always thought of it as doing something more for those who weren’t as fortunate. She’d never seen the way of the world like this, not before, not before when she hadn’t opened her eyes to the reality of the truth. There were people who were rich and who wouldn’t share, and there were the pirates, who regulated that sharing. Sometimes unfairly, sometimes not so unfairly, the trade was still being regulated.
By 1250, Jeneryn had found her niche in the ship by working mostly at night. She was good at nimbly climbing into places where larger people couldn’t go, or onto things where heavier people couldn’t climb. She wasn’t small, but she was skinny, and while her height sometimes got in the way, more often than not, she was often able to weave her way through the ship with little worries. The only thing she disliked, besides the glare of the sun in her eyes, was the sleeping arrangements. After a while, she got used to the rocking of the ship and her small hammock, but sometimes she just longed for the safety of dry land.
Though she stammered through the on-off piracy the Threadscore offered for some time, she knew that she was slowly drawing away from the acts of piracy. In the beginning she’d faked herself into thinking that it was a good thing she was doing. But there was bloodshed and loss, as well. She learned how to fight much more than she had ever thought possible, she’d learned how to defend herself… and somehow she’d kept herself alive. Dying was part of the craft of running a ship; there was disease on even the best of long-sea-stay ships, and there were always the inevitable instances when accidents just happened. But Jeneryn had lived on. Indeed, she seemed to find herself away from the roughness of piracy when she should have been in the center, near death or dead.
Her slow decline out of piracy wasn’t just staying on the ship. In the two or so Turns before her final departure from the ship she’d come to love but had also come to hate, she’d more often spent time on land in the Archipelago than not. By the time she’d finally departed from the Threadscore in 1255, she managed to narrowly avoid the fake pirates and their faux civil war in the Archipelago. She’d been out of the port when the faux pirates attacked, another event of somehow escaping what might have been certain death. Around this time, she’d found that dragons were more interesting than ships. This was not a sudden occurrence, but something that had manifested itself since Jr’vin and Xaminoth had been bought to guard the ship.
Not even a Turn later, she, along with other now ex-pirates, were flown by dragonmen to a Weyr to start over. She wasn’t quite sure of this new adventure, especially since she’d left the land altogether for many, many Turns. But the Weyr was not like the Hold in which she grew up. This Weyr was different, new, and didn’t have half as many pirates as she expected. She opted out of standing for the first clutch, the clutch that held the golden egg, but this time she knows the ropes.
Not applicable at this time
Color Preference:
Green, Gold, Brown,mutant gold-bronze
Metallic Only:
Metallic would be preferred, but is not needed.
Name: Chief
Age: Newly Hatched
Species: Firelizard
Color: Bronze
Appearance:
Many people will overlook this bronze because of his coloration. Mossy-bronze, with more green than metal in his hide, this fire-lizard is definitely olive. Mottled and dappled, in the shade of trees he will be almost entirely invisible, and his ability to sit completely motionless for long periods of time makes it quite difficult to find him when he's trying not to be found. Usually the only thing that will give him away will be the twitch of the tip of his tail as he watches something unusually fascinating. The bronze is on the small size, with oversize wings that make him a master of soaring... but little else.
Personality:
There is no question that this bronze is an imperious creature. Sometimes he'll pay attention when you try and tell him something, and sometimes not. Sometimes he'll even deign to obey you, if he's in a particularly good mood, but good luck trying to get him to be an obedient creature. Though he's affectionate towards his bonded, this bronze is NOT to be commanded, and he'll really do whatever he wants. A favorite trick is to hide high up, then swoop down and attack someone (including his person) before betweening off to who-knows-where. He's smart enough to skitter off when he does something right in front of his person that he's well aware will tick them off, but he'll do it anyway, just because he wants to. His companionship and luminous self will have to be enough of an incentive to care for him, because he's never going to be a useful pet.